
oo often the importance of audio in a project is overlooked. The quality of the sound track can do more to add dimension than almost any other element in a game. My many years as tv commercial director and game vp of creative, have provided me unique perspectives and skills, enabling analysis of music and sound design deliveries and the ability to return constructive, on target, feedback, when necessary, insuring sound
tracks deliver on original intentions. Below are a couple of links to examples of the music I commissioned, as creative director, from composer and sound designer Dave Levison, of Harmony-Machine, for recent iWin project Jewel Quest 6, The Sapphire Dragon. I have extensive experience when it comes to directing voice talent, as well.